Wednesday, September 25, 2019


OXENFREE - Short Story: The Truth About OXENFREE

Oxenfree is a graphic adventure played from a 2.5D perspective, with three-dimensional characters navigating two-dimensional environments.

The player controls Alex, a teenager visiting a local island with a group of friends. After accidentally unleashing a paranormal force on the island, Alex and company must figure out what the force is and how to stop it.

The gameplay is built around the "walk and talk" mechanic: instead of dialogue occurring during cutscenes, speech bubbles appear over Alex's head, giving the player a choice between two or three dialogue options. 

At the same time, Alex remains free to move around and navigate the game world. Players can select dialogue options at any time during conversations, choosing to wait for other characters to finish, to interrupt, or to remain silent.

 Certain dialogue options cause a thought bubble with Alex inside it to appear over characters' heads, suggesting that the player's choice had an effect on the characters' relationship.
Objects that can be interacted within the game world display a small circle next to them. 

Puzzles in the game are solved by finding the correct frequency on Alex's handheld radio, which can perform actions such as unlocking doors or communicating with ghosts, or by winding up tape recorders at the correct speed.

Oxenfree does not have any "game over" loss conditions; the player's choices and relationships with the characters determine which of several possible endings the player receives.

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